The manifesto below is based off Meirle Laderman Ukeles’ Manifesto for Maintenance Art.


This the code of ethics outlined in by Mike Monterio in Ruined by Design. I am using this as a base for my code of ethics for this project. I have written a summary of each rule and then written in the green text how I might fulfil it.

A designer is first and foremost a human being.

Designers work within the social contract of life. Within their work they need to respect the globe and respect fellow humans. If their work relies on the inequalities in society they are failing as a human and a designer.

This project risks becoming a completely digital affair, which can be alienating to some in society, especially the elderly who make up the majority of this project’s audience. Another large responsibility is making this an eco friendly venture, which in my opinion is essential but not easy.

A designer is responsible for the work they put into the world.

The things designers make, impact people’s lives and have the potential to change society. If a designer creates in ignorance and does not fully consider the impact of their work, whatever damaged then is caused by their work is their responsibility. A designer’s work is their legacy and it will out live them.

This is where I think an oral history project about this project will encourage an awareness around the impact of the design. If one of the first things the archive designed houses is recordings of those would built it, it will show confidence in the work. The legacy of the project will live within the outcome of the project.

A designer values impact over form.

Design is not art. Art lives on fringes of society, design lives bang in the middle of the system of society. It does NOT live in a vacuum. Anything designed lives within this system and will impact it. No matter how pretty it is if it is designed to harm it is designed badly.

Nothing a totalitarian regime designs is well-designed because it has been designed by a totalitarian regime.

M. Monterio ‘The Ethics of Design’ in Ruined by Design

Let’s make it inclusive before we pick out the font. This is especially a rule for me, a former artists.

A designer owes the people who hire them not just their labor, but their counsel.

Designers are experts of their field. Designers do not just make things for customers, they also advise their customers. If the customer wants to create something that will damage the world it is the designer’s job as gatekeeper to stop them. Saying no is a design skill.

The team at the National Trust and the oral history department are (relatively) new to the world of design so it is my job to help them navigate this rather messy world.

A designer welcomes criticism.

Criticism is great. Designers should ask for criticism throughout the design process not only to improve the thing being designed but the designer’s future design process.

Now that I am working between three different parties it is essential that I keep communication open at all ends. The more the merrier attitude must reign.

A designer strives to know their audience.

A designer is a single person with a single life experience, so unless they are designing something solely for themselves they probably cannot fully comprehend complexity of the problems their audience is facing. Therefore it is designers’ responsibility to create a diverse design team, which the audience plays a big role in.

This collaborative project is perfectly set up the fulfil this, as long as COVID-19 does not get in the way.

A designer does not believe in edge cases.

‘Edge cases’ refers to people who the design is NOT target at and therefore cannot use. Designers need to make their design inclusive. Don’t be a dick.

The National Trust has a very particular audience which in some design projects would make them edge cases. In this project I think I need to look at how people with disabilities would use the archive and people who are not native to digital technology.

A designer is part of a professional community.

Each individual designer is an ambassador for the field. If one designer does a bad job then the client will trust the next designer they hire less. It also goes the same way, if a designer refuses to do a job on ethical grounds and then another designer comes along and happily completes the job, then the field becomes divide.

This collaboration between Northumbria University, Newcastle University and the National Trust has the potential to be the start of a series of collaborative projects. It is therefore my responsibility to ensure a positive working relationship with all involved. I need to be aware that I am an ambassador for all the institutions involved.

A designer welcomes a diverse and competitive field.

A designer needs to keep their ego in check and constantly make space for marginalised groups at the table. A designer needs to know when to shut up and listen.

I want to invite everyone to the party. Because the collaboration I have access to all the experts at the university but also at the National Trust. And each institution also has a huge and diverse group of people who can help influence and criticise the work. Think MDI and the volunteers at Seaton Delaval Hall.

A designer takes time for self-reflection.

Throwing away your ethics does not happen in one go, it happens slowly. Therefore constant self-reflection is essential. It needs to be built into each designer’s process.

I started doing this during MDI so now I can build on it. Maybe this website can help me reflect by holding all my thoughts. I should probably also timetable in moments of reflection from the off.

OHD_WRT_0121 the code/manifesto
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